Medium Power Descriptions

(This page is still in draft; so far it only contains descriptions for psionic powers that are on the mutant perks list.)

All medium powers (general and discipline) are listed alphabetically.

Object Reading: [Medium Power]

Grade: Medium
Manifesting Time: 1 minute
Range: Touch
Target: Object touched
Duration: Concentration, up to 10 min. + 5 min./manifester level
Saving Throw: None

You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by their previous owners, which can be read by use of this power. The amount of information revealed depends on how long you study a particular object.

  • 1st Minute: Last owner’s genotype.
  • 2nd Minute: Last owner’s age and gender.
  • 3rd Minute: Last owner’s background and mutations (if any).
  • 4rd Minute: How last owner gained and lost the object.
  • 5th Minute: Next-to-last owner’s genotype, and so on.

The power always correctly identifies the last owner of the item, and the original owner (if you keep the power active long enough).

There is a 90% chance that this power will successfully identify all other former owners in sequence, but there is a 10% chance that one former owner will be skipped and thus not identified.

This power will not identify casual users as owners. (Anyone who uses an object to attack someone or something is not thereafter considered a casual user.)

An object without any previous owners reveals no information. You can continue to run through a list of previous owners and learn details about them as long as the power’s duration lasts. If you use this power additional times on the same object, the information yielded is the same as if you were using the power on the object for the first time.

Augment: For every additional ISP you spend, this power’s maximum duration increases by 10 minutes.

Read Thoughts: [Medium Power, Mind-Affecting]

Grade: Medium
Manifesting Time: 1 standard action
Range: Medium range cone-shaped emanation
Duration: Concentration, up to 1 min. + 1 min./manifester level
Saving Throw: Charisma negates; see text

You know the surface thoughts of the mind of any creature within range that fails a Charisma save. A target that succeeds on its save is not affected by this manifestation of the power, even if it leaves the area and then reenters the area before the duration expires.

Creatures of animal intelligence have simple, instinctual thoughts that you can pick up. If you read the thoughts of a creature with an Intellect of 26 or higher (and at least 10 points higher than your own Intellect score), you are stunned for 1 round and the power ends. This power does not let you pinpoint the location of an affected mind if you don’t have line of sight to the subject.

Each round, you can turn to use this power in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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