100 – Moving On

•18-Nov-08 • 9 Comments

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(The party watches from behind cover as a group of six crawlers pass by and the leader begins to cross the catwalk towards the cargo barge (Map Area #41). The other crawlers are following closely behind. The nearest creature is about thirty feet away and slightly below you. The catwalk begins about fifty feet from your hiding spot. The slithering creatures are unaware of your presence.)

(Meanwhile, Soggul has slipped away from the group to scout the barge from underwater. Peering inside the hole at the waterlines still reveals he below-decks area of the barge is a chaotic labyrinth of fallen metal catwalks, passages, and air ducts – all partially submerged in water. The barge is full of equipment – all badly rusted and covered in slime. Soggul thinks he catches movement within the barge out of the corner of his eye, but cannot be sure.)

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99 – Caution

•10-Nov-08 • 9 Comments

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(After a quick check of the surroundings, you have decided to take cover and watch the cargo barge (Map Area #41) before proceeding. After watching for a couple minutes, Soggul slips into the water for a swim around the boat. After another ten minutes (before Soggul returns), Cobb hears an approaching noise from along the shore!)

(There are a group of creatures, perhaps six or so, crawling/slithering amongst the shattered concrete and metal pilings that extend upwards from the water. Only a hundred feet away, they appear to be heading towards you and the catwalk (Map Area #40), but have not noticed your group yet.)

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98 – Cargo Barge

•31-Oct-08 • 10 Comments

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(Leaving the hospital, your party has decided to explore the cargo barge (Map Area #41). You have reached the shore of the black river, and found a long narrow catwalk bridge (Map Area #40) extending to the looming shape of the ship.)

(The catwalk is held up by metal and concrete supports that vanish into the murky black depths of the river below. As you approach, you hear the sound of rusted rivets groaning and old weathered bolts creaking from where the bridge connects to the barge.)

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97 – The Bridge

•24-Oct-08 • 10 Comments

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(The party has continued its conquest of the Ancient hospital (Map Area #43). At grave personal risk, you have recovered an impressive cache of medical supplies and lived to tell the tale. After spending time to heal (and recuperate), you have decided to enter the final few unexplored rooms to recover the treasures within.)

(Given your successes, you’re at a good spot now to decide what you want to do with the rest of the campaign…)

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96 – Further Exploration

•13-Oct-08 • 11 Comments

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(You’re still in the hospital operating room (Map Area #6) with the disabled aescapulator. Thrak and Soggul both volunteered as guinea pigs and sampled some of the medication on hand. Although neither suffered ill effects, they weren’t healed by either the Supergen or the Herculin. The rest of the party has received old-fashioned first aid.)

(Jumrak was disgusted with your thrill at finding loot – in particular the cybernetic body parts. He has warned the group forcefully not to mock the Gods or poison yourselves with tainted artifacts.)

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95 – Guinea Pigs

•05-Oct-08 • 15 Comments

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(The party has defeated the crazed aescapulator in the hospital operating room (Map Area #6) by severing all its power sources. Thrakazog is near death, and Sikich are is also seriously injured, but you all have survived.)

(The medical supplies stored here are yours to plunder, and you have found quite a haul. In addition to various drugs and medical gizmos, there is an extensive collection of cybernetic body parts stored here!)

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94 – Victory!

•28-Sep-08 • 12 Comments

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(All party members are now inside the operating room (Map Area #6) and engaged in combat with the aescapulator. Thrakazog and Sikich are both seriously injured, but you have made progress against the crazed machine. Unable to easily bypass its metallic armour, you have instead concentrated your attacks on the vulnerable cables and wires connecting the aescapulator to its power supply. So far, you have disabled three out of four of the machine’s laser scalpel arms and only one remains.)

(Initiative counts are aescapulator on a natural 20; Kronic on 17, Soggul on 16, Vash on 15, Jumrak on 7, Thrakazog and Cobb on 4 (Cobb held his action last round), and Sikich on -2.)

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