2.1 Determine Attributes


The first step in character creation is to determine your Attributes. Instead of just making up numbers for your Attributes, you roll dice to find each score. To generate an Attribute score for your character, roll four six-sided dice (4d6). Disregard the lowest die, and total the three highest dice. The standard Scorched Earth inhabitant has Attribute scores averaging 10 or 11, but your character is not typical – PCs have an average score of 12 or 13.

Physical and Mental Attributes: Generate six Attribute scores, recording the result each time on a sheet of paper. Assign each score to one of your physical and mental Attributes – Strength, Perception, Endurance, Charisma, Intellect, and Agility. You’ll want to keep in mind the kind of character your PC is going to be, including genotype and class, in order to know where to best place your Attribute scores.

Determining Luck: Your Luck score is determined randomly, separate from your physical and mental Attributes. Just roll 4d6 and ignore the lowest die – that’s your Luck. No re-rolls, swapping with another Attribute, or exchanging Attribute points allowed…

Note that some mutations can alter a character’s Attributes. ‘Reduced Strength’, for example, decreases your Strength score by 4 points. Hope you weren’t planning on being an enforcer.

Fractional Attributes:

Each Attribute score also has a fractional component. As you gain experience, your Attributes will slowly increase, and you will improve in your abilities.

To determine your base fractional scores, roll a d% for each Attribute. For most gameplay purposes, you can ignore the fraction associated with the Attribute. For example, a thinker with Strength 5.74 would still be considered to have Strength 5.

At each new level (including 1st level), you increase your fractional Attribute scores by a given die roll according to your class (as noted in the class descriptions and summarized in the table below). Add your Luck modifier to each die roll as well (to a minimum of +0 fractional advancement).

When a fractional Attribute score exceeds 100, the main score is raised by 1 and the 100 is discarded.

Fractional Attribute Advancement

Attribute Enforcer Outlander Scavenger Savant
Strength d20 d10 d4 d4
Perception d10 d12 d10 d20
Endurance d12 d20 d6 d4
Charisma d8 d4 d8 d20
Intellect d4 d6 d12 d20
Agility d12 d12 d20 d4
Luck d6 d8 d12 d4

Prime Attributes:

You now choose two Prime Attributes for your character. Prime Attributes are those physical or mental abilities a character is particuarly well trained or very experienced in using. At least one of these Primes must be a class Attribute for the class you wish to play. For example, an enforcer must select Strength as one of his Primes.

You need to start with a score of at least nine (9) in an Attribute to select it as a Prime. During character creation, if a mutation or other modifier reduces one of your Prime Attributes below 9, you must pick a different Prime. After character creation, however, if your PC’s score in a Prime Attribute drops below 9 (due to poison, disease, or other effects) you still keep it as a Prime.

(Note that you can select Luck as Prime, though this is uncommon. If you do pick Luck as a Prime, remember that you gain four (4) additional Luck Points and that your Luck Point maximum increases by the same amount.)

Your character has an easier time performing actions related to his Prime Attributes as compared to his non-Primes. You add four (+4) to any Attribute checks involving your character’s Prime Attribute. You do not add this bonus to base modifier for your Attribute. A character whose Prime is Strength, for example, would not add his Prime bonus to melee attacks or damage – only to Strength Attribute checks.

Rerolling Attributes:

Chances are you’ll get several decent rolls, plus one or two that suck. If your scores are too low, you may scrap them and roll your Attributes over. Your scores are considered too low if your total modifiers (before changes according to mutations, etc.) are 0 or less, or if your highest score is 13 or lower.


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