2. Character Creation

BarbarianTo participate in the Scorched Earth campaign, you’ll have to make your own Player Character (PC). You might play a hulking mutant warrior skilled in combat or a savvy scoundrel with quick wit and a quicker blade. You might be a deadly jungle hunter trained in survival techniques or a mind mage who has mastered the psionic arts.

Before starting, try to envision the type of character you desire. Although the dice may force you to re-imagine your PC, it helps to start with a character concept in mind. If playing in a group, you might also want to know what character types the other players are using so that you can create a PC that fits well with the group.

Now grab your dice and a pencil. You will also need a blank character sheet (or just a blank piece of paper) to keep track of the details. Your GM will be needed for part of this process and should watch the creation of the character, including all dice rolls.

Character creation involves the following steps:

  1. Determine your character’s Attributes and select your Primes.
  2. Choose your character’s Genotype. You can play a stock human, near-human, or mutant human.
  3. Make adjustments for your character’s Background. Pick from survivor, simple, or slicker.
  4. Roll for mutations. This is the fun part, where you find out your character’s mutant perks and flaws.
  5. Choose a class. You can be a enforcer, outlander, scavenger, or savant.
  6. Make any finishing touches. You can adjust Attributes, determine languages and literacy, select starting equipment, and perform other final adjustments. Give your character a name, maybe write up a short description, and you’re done!

Click on the the steps above, or just follow the links on the sidebar, to create your PC.

Creating PCs Online:

Due to the dice rolls required during character creation, it’s a bit tricky making PCs over the web. There are a lot of dice rolls involved (for Attributes and mutations, specifically) and I want to make sure all rolls are done fairly. I figure the easiest way to do this online is to use Irony Games’ Dice Server to roll for your Attributes and Mutations; be sure to send the results to yourself and me (k-slacker@shaw.ca).

You will need to make the following rolls:

Determine Attributes:

Remember, in d20 SPECIAL there are seven Attributes and each score also has a fractional component.

  • First six Attributes: Roll 4d6 six times, dropping the lowest die. (These are for your Physical and Mental Attributes.)
  • Luck: Roll 4d6 once, and drop the lowest die. (Luck is the seventh Attribute.)
  • Fractional Scores: Roll 1d100 seven times (don’t drop any dice). These fractional scores apply to the seven Attributes you just rolled, in the order in which you rolled them.

The first six Attributes you can arrange as desired between Strength, Perception, Endurance, Charisma, Intellect, and Agility. The seventh roll is Luck; you can’t swap it out with any of the other scores.

(Fractional advancement is a bit fiddly, so I’d prefer to roll that myself. Once you’ve picked your class I’ll let you know how much your Attributes increase with each level.)

Generate Mutations

If you’re playing a near-human or mutant human, you’ll need to roll up your mutations. For each mutant perk of a given grade, you’ll have a mutant defect of the same grade, so you might as well roll them up as pairs.

  • For each pair of mutations, roll 1d100 twice. The first roll is your perk, the second roll is your flaw. Be sure to include which grade of mutation (minor, medium, or major) you are rolling for in the subject line!
  • Refer to the appropriate tables to see what mutations you’ve got. Roll for as many mutations you want, up to the maximum specified by your genotype.

Everything else you can decide for yourself and let me know your choices. Remember: Make sure to specify the subject and include yourself and me (k-slacker@shaw.ca) in the e-mail instructions!


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