75 – Last Stand

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(Your dash from the fungus patch has not gone well so far. Vash’s plan to create a distraction in another area of the patch by shooting up the glowshrooms didn’t pan out, then luck was not with you during the run.)

(A pair of psychobats has descended into your group, and more are on the way. It looks like you won’t be able to slip out the back door quietly… But will you dash back into the building with the billboard, or continue running forward?)

Last Stand

Deeper Caves Map

“Keeep ruuniing,” pants Sikich, doing just as he suggests. He has a few ideas but none as certain as getting out of these glowshroom fields.

Kronic concurs: “EVERYBODY MOVE!!” “I just gotta run faster and keep my head lower, shouldn’t be a problem…” he thinks, glad for once to be shorter than everyone else. “Lets keep rolling, no use going back now they will really have us pinned then. Gotta keep em guessing.”

Thrak stops to let the rest of the group run past him and takes the rear-guard. He slings his rifle in favour of drawing and jogging with his fullblade. Hopefully the psycho-bats will focus more on him than the rest of the party… and hopefully he’s up to the task!

“Run straight back for that smaller building right behind this one!” Thrak shouts. He silently hopes everyone will make it and clenches the haft of his sword with a white-knuckled grip.

Thrak thinks that since he also currently has the freeze-ray device, perhaps that would put some fear into the psycho bats! With his night-vision goggles in place, he will pull out the freeze-ray and fire it off at the nearest bat while the rest of the group keeps running…

Soggul gets a crazed look in his eyes and stops in his tracks. “Move Thrak! All, cover your ears!” Soggul shouts a warning to the group to protect themselves as he removes the light stick from his knapsack. He turns quickly, deviating from the path of everyone else. Popping the light stick, he waves it trying to get the attention of the bats and any searching for the rest of the group. He stops in mid-run, letting everyone pass him by as they head in a different direction.

Hearing Soggul’s warning, and seeing what it is he is about to do, Thrak does remove himself from what he thinks will be the area of immediate danger from the three-armed mutant’s sonic talent, but he stops to watch the effect. If the blast results in Soggul’s intent (which Thrak assumes is to drive off the bats), then Thrak will call for Soggul to return to the rest of the party. If the hearing-impaired companion doesn’t respond, then he will pursue and do his best to return to the original path of flight with Soggul in tow.

“Self sacrifice is all well and good,” Thrakazog mutters, semi-ironically, to himself, “but that scaredy-cat wouldn’t last a day in here by himself.” He doesn’t choose to voice his idle thought about the chances of the rest of them lasting another day in here…

“Go Thrak! Tormentors will see you! Longshooters!” He waves his fellow mutant away as he runs. “Keep them safe! I’ll catch up! GO!”

Thrakazog watches as the two psychobats that attacked the group earlier flutter around Soggul and his lightstick. Then another five of the buggers descend from the heights to accost him!

Soggul waits for the now-familiar tickle in the back of his forebrain that indicates the creatures are initiating their daze attack, then unleashes the full power of his voice.


(Soggul catches all seven psychobats in his sonic blast; 11 points of damage is enough to drop them from the air. The sonic attack also disrupts the sonar of the larger flock overhead – although the creatures possess sight, they still rely on echolocation when flying in the darkness.)

(It was an excellent ploy; you’ve managed to remove the psychobat threat. 100 XP to Soggul for that. Of course, the sonic blast could be heard clear across the Second Dome…)

After making his sacrificial stand, Soggul attempts to cover his back with his shield and making a retreat away from the rest of the party. He hopes he can catch up to them when they make their next run, but if he cannot, he knows he helped the ones that freed him in their cause. “One day, either way, I will see them again.”


Ahead of the commotion, Vash turns back to glance at the outcome of Soggul’s last stand. He can’t tell, but it looks like the three-armed mutant is running away from the party! The searchlights from the mongoliant compound sweep the area, but are too distant to adequately illuminate for a search. “Ahhh hell…well, maybe they will think he is a Rock Lobster…” Vash mumbles.

Vash continues to move through the glowshrooms, his rifle up and ready. He looks to the more wounded of the group, moving up to them in case they falter. He pauses before continuing to move. He needs to get to a safe place so he can cover their escape out.

Up ahead, the group spots a smaller building in the fungus patch. (It’s the single storey building on the east edge of the cavern, just north of the tracks.) Ignoring the glowshrooms in your midst, the party bashes in the rotting front door of what appears to be an industrial supply shop. Though completely looted and near-collapse, this building will be safe enough to take refuge in. And better yet, directly behind the building is a clear path through the rest of the glowshrooms to the north!

Meanwhile, slinking south through the fungus patch is a three-armed mutant on a mission. With vengeance in his mind (and a shield on his back), Soggul creeps through the ‘shrooms…

What are your actions?


~ by K-Slacker on 22-Jun-08.

10 Responses to “75 – Last Stand”

  1. “Keep moving Soggul…” The mutant continues to wave the light stick in the air, banging on his shield with his deactivated pike with the other. “Come on you bastards! I’m right here!” Soggul continues to run away from the group and scans the air to find some way to break line of sight with the Mongos. Maybe then it would be possible to circle back.

  2. Darn Soggul… Crazy pack mentality fool, gotta keep friends like him! Thrak keep watch on him so we know which way he goes when he decides to make a break for it. We’ll need to watch for him to head back… he’ll need our help too. We have to use this respite he has bought us well… break out those meds lets get some rest so his sacrifice is not lost. We need to go and make sure the crazy fool lives through this…. It’ll be a good campfire story someday (he tries to say in a positive fashion).

    Get a look out on the roof (keep low and hidden we are still painfully too close to the mongo’s) with binoculars, use the nightvision goggles to watch for Soggul… I hope the fool heads to the water and swims for it. Mongo’s can’t follow him under the water…That is where I would head if I was him. We should head towards the river once we rest a bit… We’ll have to come up with some sort of message for Soggul to leave here. Something that won’t be easily deciphered by mongo’s (if he doesn’t return here before we have to head out). For now… lets rest. If anyone could pull this off it’ll be Soggul.

  3. Thrak stares after the retreating Soggul with a respectful shake of his head before holing up in the run-down building with the rest of the party.

    “He shouldn’t be out there on his own,” he says. “Someone should be out there with him, helping him get back here. He’s gotta feel more lost than any of the rest of us would, no matter how selfless the act was to steer the danger away from us.” Thrak thinks about the situation a little more. Of all the party members, he is probably the best suited to finding one of their own. Over the time they have all spent together, he’s gotten to know their habits, their quirks, and, most importantly, their scents.

    “You know guys, I bet I can track him down and lead him back here inside of an hour. He can’t have gotten far. The fresher his scent is the more likely I’ll catch him even sooner. Unless any of you have something against that, why don’t you all rest up a bit and I’ll see if I can’t find our little hero and bring him back here for some well-deserved rewards? Well, as much as re-heated fish sticks can be called rewards, but still…”

    And saying that, Thrakazog doffs his gear other than the rifle, fullblade, night-vision goggles and the coil of nylon rope, intending to head out and bring back their companion.

  4. Sikich collapses into the safety of the building. Nursing his pains and thinking about Soggul he turns to Thrak.

    “Briing hiim baack. Iif yoouu caan.”

    Then Sikich huddles down, energy visibly draining from him as the stress of recent event overcomes him.

  5. (Thrak – remember that you can’t see in the dark. If you’re planning on tracking Soggul by scent, it’ll lead you back into the fungus patch – and likely give away your trail with glowing mushrooms.)

    (Edit: I forgot about the nightvision goggles.)

  6. Vash moves around the room, making sure that the building is secure once they enter. His laser rifle up. Once it is safe, he will look for an area for the wounded. Some place comfortable. He looks to the others, checking what they doing before checking on the wounds of the injured, making sure they are healing. “We might be safe here. We could stay until he returns?”

    Once he gets a moment, he checks the charge on his rifle. He pauses before looking over the charger, charging up his pack. “Anyone need a recharge?”

  7. “I’ll keep guard down here while you guys take a look from the roof and get Sikich bandaged up. Thrak – don’t you think you should wait a minute before you head out?”

  8. Thrakazog hesitates and reigns in his fervor to go retrieve Soggul. “Where the hell is he going?” he wonders out loud.

    “Fine, then,” he continues, irritated. Sense returns to him slowly, but inexorably. “I’d just be putting myself in the same danger he just got us out of. More, probably, with nobody to back me up. So how do we re-group and get him back here, hey?”

    Thrak sits, leans back against a wall and closes his eyes briefly as he wraps his tail around his waist, thinking. “Let’s sit it out here for a bit, make sure the bats aren’t going to be any more of a threat, and see how we can get Soggul back.” He sighs as he opens his eyes and looks around the room at the rest of the group. “Anybody got any bright ideas?”

  9. Cobb hunkers down in the relative safety of the temporary refuge trying to catch his breath after the desperate run to shelter. He’s thinking about Soggul and his selfless acts of bravery. “I’ll go. I can see in the dark better than any of you. I think I can find him. Yeah, I like the old ones’ swag, but I like Soggul more. He’d do it for me I think…for any of us.”

    Cobb heaves himself up with a sigh. He drops his pack on the floor in front of Vash, “So Vash, everything of value I have is in here, that includes the keycard and stuff. You know how to use it. If Soggul and I don’t come back…good luck”

    Cobb starts off in the direction he believes Soggul went but hesitates,”Umm, Vash? If I make it back, I want that stuff back. We’re good on that right?” Cobb smiless his toothy, sharklike smile and runs off humming an ancient song about “airborne rangers”.

  10. Vash looks to Cobb as he drops the pack. He nods his head to him. “Don’t worry, I’ll be back and you’ll be getting everything back.” He reassures. “We’ll just keep this building safe and secure until you get back.”

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