Farewell, Scorched Earth…

•11-May-09 • Leave a Comment

Well; after 22 months of active gaming, I suffered GM burnout and let things kind of fade away. What became of the brave explorers who explored the depths of the Lost City? Your guess is as good as mine – but I do intend on using their adventures as background information in some future campaign.

If you found your way here via Google, go over and check the Adventure Archive. The logs are quite comprehensive:

I’ll leave this site up indefinitely as a record of the adventure, and I may post occasional updates here for new projects of mine.

Tempora Mutantur

•22-Jul-10 • 1 Comment

During the minimalist one-page RPG buzz last year, I put together another little post-apoc game, called ‘Tempora Mutantur‘. Since then, I’ve added a number of (one-page) supplements and grafted something resembling a campaign setting around it. You can find the results of my work here:

Tempora Mutantur uses Simon J. Bull’s “SotU Refired” as a basis, which was itself inspired by Nicolas Dessaux’s original “Searchers of the Unknown”.

Comments and feedback are welcome.

Mutants & Magic

•26-Oct-09 • Leave a Comment

In a dark future wasteland, the great cities have risen and fallen. Civilization’s grip on mankind has grown weak and arthritic. Dark forces seek to renew forgotten covenants, and primordial beasts reclaim the wilderness.

One thousand years after the Fall, a strange new world rises from the old…

a world of savagery, super science, and sorcery!

Mutants & Magic is an old-school rules-light fantasy/post-apocalyptic RPG, run via the internet using Skype and Gametable.

Interested players are invited to follow this link:

I’m still recruiting players for Skype gaming. When we have enough interested players, I’ll start organizing a date and time for a session.

103 – Warbot Fury

•03-Jan-09 • 5 Comments

← Previous Post.
↓ Skip to comments.

Deeper Caves Map

(You are in the ‘killing fields’ (Map Area #46) in front of the mysterious installation at the north end of the second dome (Map Area #47). The area is brightly lit from bulbs on an unbroken chain link fence that surrounds the compound, clearly illuminating the fearsome form of the warbot upon the field of battle.)

(The very badly burned Vash has been brought behind cover for medical treatment behind a collapsed wall (providing cover). While several party members attend to Vash, Thrakazog has attempted to divert the machine’s attention away from them by diving behind a nearby pile of rubble and attacking from there. In a rage haze, Soggul has charged the warbot directly, and is now exposed. Kronic has been waiting for a clear shot, and now joins the battle.)

(Kronic rolls 13 +4 = 15 on initiative. The order of events on the field of battle is Kronic 15, Thrak 14, Soggul 10, and the warbot 0.)

Continue reading ‘103 – Warbot Fury’

102 – Suicide Run?

•14-Dec-08 • 8 Comments

← Previous Post.
Next Post. →
↓ Skip to comments.

(You are in the ‘killing fields’ (Map Area #46) in front of the mysterious installation at the north end of the second dome (Map Area #47). The area is brightly lit from bulbs on an unbroken chain link fence that surrounds the compound, which allows you to clearly see the monstrous warbot which has emerged!)

(Although most of the party managed to reach cover, Vash was caught by twin plasma blasts and lies – apparently dead – on the ground.)

Continue reading ‘102 – Suicide Run?’

I’m Not Dead!

•04-Dec-08 • 10 Comments

With the party members behind cover and out of view, the war machine stops – at least momentarily. An eerie quiet descends upon the battlefield…

Suddenly the silence is broken by a moan from Vash! In a weak voice he speaks: “Someone help me. I’m still alive, only I’m very badly burned.”

(Vash must have been slowed by his rad sickness to have been caught flat-footed like that by the warbot.)

(He has performed a ‘Karma Burn’, spending all of his Luck Points for a chance at survival – but he’s at 0 hit points, and barely conscious. I’d recommend using some medi-spray to give him new skin, plus some stimshots to get him back on his feet – that is, if you can get to him…)

It seems that the warbot’s plasma blasts did not incinerate your companion, as you initially thought! His charred and injured form lies on the ground about ten feet away. He is in plain view of the sentry robot, but it appears to be ignoring him – perhaps it does not consider the injured savant a threat, or maybe it is using Vash as bait?

What are your actions?

101 – Taking Cover

•30-Nov-08 • 7 Comments

← Previous Post.
Next Post. →
↓ Skip to comments.

(The party has left the cargo barge (Map Area #41) and moved towards the mysterious installation at the north end of the second dome (Map Area #47). Approaching the open square just south of the facility (Map Area #46), the area comes alive with sudden light from bulbs on an unbroken chain link fence that surrounds the compound!)

(The bright lights reveals a scene of horror. Various skeletal remains lie littered everywhere around the connecting streets and square. The gates to the compound beyond are guarded by two concrete pillboxes. Beyond the bunkers a roadblock of concrete ‘dragon’s teeth’ has been erected.)

(Suddenly, a large robot rolls into view between the bunkers. Its weapons fix on your location, and it advances forward on its enormous treads! You have taken only a few steps into the broad avenue. The ruins of the domestic apartments are a few paces to your right and can offer reasonable cover.)

Continue reading ‘101 – Taking Cover’